iOS Swift Rotation Animation Not Staying Put -


i playing around rotating uiimageview. rotation animation works fine @ end of if image goes original orientation. below extension use rotate it:

extension uiview { func rotate(duration: cftimeinterval = 1.0, degrees:double, completiondelegate: anyobject? = nil) {     let rotateanimation = cabasicanimation(keypath: "transform.rotation")     rotateanimation.fromvalue = 0.0     let radians = cgfloat(degrees * m_pi / degrees)     rotateanimation.tovalue = cgfloat(radians)     rotateanimation.duration = duration      if let delegate: anyobject = completiondelegate {         rotateanimation.delegate = delegate     }     self.layer.addanimation(rotateanimation, forkey: nil) } 

}

i have auto-layout turned off. missing?

in straight core animation have set property you're animating. animating alone shows effect , pops starting value. while setting fillmode , removedoncompletion work visually, actual value of rotation property on layer remains original value, not ending value specified in tovalue property animation. end result only visual.

i suggest either use uiview animation functions jan suggested or, can explicitly set property in animation--something like:

func rotate(duration: cftimeinterval = 1.0, degrees:double, completiondelegate: anyobject? = nil) {     let rotateanimation = cabasicanimation(keypath: "transform.rotation")     rotateanimation.fromvalue = 0.0     let radians = cgfloat(degrees * m_pi / degrees)     rotateanimation.tovalue = cgfloat(radians)     rotateanimation.duration = duration      if let delegate: anyobject = completiondelegate {         rotateanimation.delegate = delegate     }     self.layer.addanimation(rotateanimation, forkey: nil)      // set layer's property     self.layer.transform = catransform3dmakerotation(radians, 0.0, 0.0, 1.0) } 

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